PlayStation 1 PS1 RGB SCART Composite Sync CSYNC cable with Guncon port. Level up with an RGB SCART! This cable supplies an RGB video signal and stereo sound from your Sony Playstation 1 which is far superior than the original video cable. This cable is screened to minimise interference and is wired for composite sync (CSYNC).
There are monitors that natively support SOG (sync-on-green), and others that don't, the others that don't support it, they need some extra components to separate the video sync from the green channel, and that can be done with a LM1881 chip in order to make it work. Do this at your own risk, I'm not responsible for what might happen to your hardware, make sure you do everything with caution, you follow up the instructions correctly and carefully and you always analyze voltage and amperage endings to make sure what you are doing is meeting your hardware specifications.This mod worked for me, but it doesn't mean that it might end up working the same way for you, i just tested it with my Playstation 2, always making sure that nothing will blow up. But be aware that every hardware has its own specifications and limitations, also every Playstation 2 has its own specifications and limitations, so If you are not an expert, and you don't know what you are doing, don't try to attempt this. Board project: i added a diode (don't invert the polarization otherwise this will not work) between the Playstation 2 Green and the VGA green pins, this way i can remove the synchronization from green. But since the diode has an internal resistance, this makes the green wave signal weak, so i added a potentiometer connected to GND and VCC that allows me increase the wave before it gets rid of the sync signal.In short the potentiometer amplifies the wave, then the diode removes the sync and reduces the wave to it's correct shape. This is not a perfect solution and you'll still be able to see some remaining green (almost none) in some particular areas, that you can compensate or remove with the potentiometer. If your game is almost of the same colors, then you just leave the potentiometer as it is, and you keep playing.
![Playstation 2 board pure rgb sync code Playstation 2 board pure rgb sync code](https://i.imgur.com/bbhOfr7.jpg)
If you feel like you want to make it work even better, you can use an Arduino to analyze the voltage (like your multimeter is already doing), and increase or decrease the voltage sending an PWM signal like your potentiometer is doing, this way you have an automatic process that increases or decreases the green when you need it.
Hello guys;I have a project to get connect my Playstation 2, Dreamcast and Wii to a CRT monitor. My preference is to be a monitor of less than 22 'for the space it occupies, I want to have these 3 systems connected to this same monitor through a vga box and be able to use the Playstation 2 and Dreamcast guns. I do not know if this will be possible.Could I connect Guncon (Playstation) and Light Gun (Dreamcast) guns to these monitors via VGA? Would they work? Is there an adapter?.How could I play Dreamcast games that are not compatible with VGA?The monitor that I have selected is the Lacie Electron Blue IV:I know that it has very good quality in Dreamcast. However I am looking for more options, including some monitors with BNC inputs, which I do not know if it would solve the problems of guns and games incompatible with Dreamcast VGA. Do you know any monitor where this is possible?As for the vga box I want to get is this: Similar to the HD Box Pro that gave very good results on Wii and PS2.
The Dreamcast vga box and I have it resolved.I would like to get all this to work on a single CRT monitor, would it be possible?. The first thing that I need to address is that if there is any image processing whatsoever the light guns will not work; they need a pure analogue signal going to a pure analogue CRT to work. The deciding factor if this will work or not is if the YPbPr to VGA encoder you use has processing, which I'm fairly certain it will since it has to convert the YPbPr colour space to RGB. I can't refer you to anything that has no processing, nor do I know if one exists. On the topic of other monitors, however, you could use professional monitors with RGB/YPbPr inputs and a Toro or something similar for the Dreamcast. Do you need progressive scan, or is interlaced fine with you?The Playstation 2 light gun requires a sync signal to function properly. Since you're planning to use YPbPr, you'd have to pull the sync from Y.
I don't know the best way of doing this, but you could use this and connect one end to the Y input of your converter and the other for the light gun. You can get RGB cables that have an extra output for the light guns, though I don't know if any YPbPr cables come with this.The Dreamcast just uses a controller port so you'd be good to go and the Wii is plug and play as well.
Any image processing whatsoever the light guns will not work; they need a pure analogue signal going to a pure analogue CRT to work. The deciding factor if this will work or not is if the YPbPr to VGA encoder you use has processing, which I'm fairly certain it will since it has to convert the YPbPr colour space to RGB.It's anything that affects the timing of the signal that you need to watch out for. A colour space conversion can be done without affecting the timing so won't cause issues.However, most VGA CRT monitors won't support a 480i/240p (or 576i/288p) signal from the PlayStation/PS2 and so would need to have an active signal converter to convert the signal to 480p/576p for the monitor to be able to display it. This would interfere with the signal timing and so prevent light guns from working properly.The PS2 G-Con 2 does apparently support progressive scan, but I don't have any games that support progressive scan to test it with so I don't know how well that works.